17 April 2020 - 12 May 2020 ( week 1 - week 4 )
Ahmed Baahy Suhail (0333925)
3D Modeling
Exercises
INSTRUCTIONS
EXERCISES
Exercise 01
We are first introduced to Autodesk Maya. After getting a brief understanding of the basic fundamentals, we were tasked with ou first exercise, which was to make a set of chess pieces
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Fig 1.1: Reference
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Fig 1.2: Wireframe
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Fig 1.3: Chess pieces
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Exercise 02
Our second exercise was to create a simple pistol. Mr. Kannan said it's always best to find good references when modeling.
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Fig 2.1: Pistol reference |
First, I worked on blocking out the gun, by placing planes on top of the reference and adjusting the vertices to get the shape of the pistol.
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Fig 2.2: Blocking |
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Fig 2.2: Block out process
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Fig 2.3: Smoothened |
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Fig 2.3: Block out complete |
After the block out was done, I proceeded to add details. Here is the process of detailing.
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Fig 2.4: Detail process
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Fig 2.5: Detail process |
The shape has come together and now it is time to add the final details, starting with the muzzle.
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Fig 2.6: Adding muzzle
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Fig 2.7: Muzzle process
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Fig 2.8: Muzzle done |
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Fig 2.9: Adding final details |
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Fig 3.1: Adding final details. |
Here is the final draft of my pistol model.
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Fig 3.2: Final draft pistol model |
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Fig 3.3: Final draft pistol model
After finishing the model, I UV mapped the pistol before I could texture my gun. |
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Fig 3.4: UV mapping pistol
When the UV maps were all done, I transferred the model into Substance Painter to texture and render.
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Fig 3.5: Final rendered gun |
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Fig 3.6: Final rendered gun |
Exercise 03
We learned how to add texture and material to objects and were taught how to properly make UV maps. Using the knowledge learned, we were required to test the process on 3 simple cubes.
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Fig 4.1: 3 cubes |
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Fig 4.2: UV map of cube |
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Fig 4.3: UV snapshot |
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Fig 4.4: Textures assigned to cubes
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Fig 4.5: Final test
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After, our Project 1 was done, we were introduced to Zbrush. As an introductory task, Mr. Kannan assigned us to make a simple head sculpt. I wanted to be experimental and attempt to create an ogre's head.
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Fig 5.1: Head process
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Fig 5.2: Final sculpt |
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Fig 5.3: Final sculpt
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